
Each option will be described below, as well as their possible outcomes. Use any combination of the first three Charm or Intimidate options that appear when confronting him on the Citadel.ĭepending on whether or not you met the above requirements, you'll have between two to four options available on the last Dialogue Wheel of the conversation.Picked either every Charm or every Intimidate option in the conversations with the Illusive Man on Mars, Thessia and Cerberus HQ.To sum up, here's what you need to do to unlock the final two Persuasion Options: Pick the one that aligns with the morality of your Shepard, and you'll have passed this conversation's check. Now your two Persuasion Options will show up: the "Help me, then" Charm in blue or the "Don't count me out" Intimidate in red. Rather than advancing the conversation with "You're deluded" or "Over my dead body" on the right, pick "You're wasting time!" on the left.īy choosing "You're wasting time!", Shepard will criticize this idea, and the Illusive Man responds that this isn't Shepard's fight anymore. Here he'll first make mention that he intends to stop the Reapers by controlling them, rather than destroying them as Shepard intends to do. When you do enter the Prothean Archives after crossing the tramway, you'll eventually be contacted by The Illusive Man. You only have a small amount of Morality Points imported from your save into Mass Effect 3, but even this tiny amount will be enough to open up the Persuasion Options with the Illusive Man. Your last chance to do this will be after you finish the battle on the other side of the tramway. Most Combat Mastery upgrades will multiply the amount of Reputation Points you have, but even the first one that gives a 4% boost will be enough to open up the Persuasion options with the Illusive Man. Spend one Talent Point in the Combat Mastery skill in the Squad Menu.This will let you pick from an extra set of responses that, in combination with all the choices you have to make along the way, will give you just enough Morality Points to open up the Persuasion Options with the Illusive Man. When first meeting Liara on Mars, make sure to pick "We're just learning this now?".That being said, there are three ways to make sure you can clear it: If you started Mass Effect 3 fresh, you won't have a lot of chances to put Morality Points into your Reputation Bar. The first conversation with the Illusive Man occurs on Mars, but its Persuasion Check is trickier to clear than most because it's so early in the game.
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You will also need to have a 100% full Reputation Bar to successfully convince the Illusive Man, so we highly recommend doing everything in the game, including Side Missions, to get enough Reputation Points to fill the bar. The first two are associated with the two Moralities, while Reputation Points are neutral.

There are three types of Morality Points: Paragon Points, Renegade Points, and Reputation Points. You can do this by earning Morality Points, which are earned by picking specific dialogue options, as well as completing the main Missions and Side Missions, and just talking with characters throughout the world of Mass Effect. Normally they are greyed out, but if you fill your Reputation Bar by a certain amount (visible in the Squad Menu), you'll be able to unlock them for use. This is when extra options appear on the Dialogue Wheel in the upper-left and lower-left sections. These decisions work entirely around Mass Effect's Persuasion system. You must use any combination of the first three Persuasion Options when confronting the Illusive Man at the end of the game.You must pick either all three Charm or all three Intimidate options when talking with the Illusive Man on Mars, Thessia and Cerberus HQ.You must have a 100% full Reputation Bar.The trick is, you will be unable to select the fourth one without passing a very specific check:


During this, you will have four pairs of Charm / Intimidate options, and while they're all important, the fourth one is most of all. The final conversation with the Illusive Man occurs towards the end of the game, where you have an extended debate with him over whether it's worth controlling the Reapers over destroying them, and whether he's indoctrinated.
